In this course students will learn how to navigate, sketch, solid model, sculpt, assemble and render realistic images in Autodesk Fusion 360. Students will leave with an understanding of direct modeling, dimension sketches, T-spline bodies, functional design and final product rendering. There is a lot to learn in Fusion 360, so this course is intended to serve as a "jumping off" point to get started and help with all aspects of the product in some sense. With this course, students will be able to dive deeper into the areas of Fusion 360 that are most interesting.
This class will cover topics around:
1. 3D surfaces and solid modeling
2. 3D rendering and visualization
3. Assemblies and motion studies
4. Drawing creation
This course is divided into 2 parts:
Part 1: Wednesday March 11th from 6 PM-9 PM.
Part 2: Wednesday March 18th from 6 PM-9 PM.
Knowledge of using a 3-button mouse, as well as experience with CAD modeling software such as AutoCAD, SolidWorks, Rhino, Sketch-Up, etc. is an advantage. No traditional 3D CAD modeling necessary, but preferred.
Students are encouraged to bring their own laptops (please see software requirements below). **Students bringing their own laptops will need to download the Autodesk Fusion 360 software prior to the class. The trial or paid version can be downloaded by visiting: Autodesk Fusion 360 website
MakerPlace will provide a PC laptop with the downloaded software for students who do not bring their own.
Software requirements for laptops: Apple Mac OS X 10.8 or later, Microsoft Windows 7 or later, CPU: 64 bit processor (32-bit not supported), Memory: 3GB RAM (4GB recommended). An internet connection (WiFi provided at MakerPlace). Hard drive space of approx. 300mb, for the Fusion 360 client. Graphics card: All graphics cards on supported hardware (except Intel GMA X3100). Pointing device: Microsoft-compliant mouse, Apple mouse, Magic mouse, MacBook Pro.
**Closed-toe shoes are a requirement**